Mount & Blade 2 Bannerlord hileleri neler? Bannerlord hileleri!
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Mount & Blade 2 Bannerlord hileleri neler? Bannerlord hileleri!

ABONE OL
Kasım 7, 2022 14:00
Mount & Blade 2 Bannerlord hileleri neler? Bannerlord hileleri!
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BEĞENDİM

ABONE OL

Sevilen aksiyon rol yapma oyunu Mount & Blade 2 Bannerlord’da gerek uzun yollar gerek ekonomik imkanlar gerekse 10 kişilik orduya karşın 100 kişilik orduyla karşılaşanlar, hileye başvurabiliyor. Mount & Blade 2 Bannerlord’un hileleri merak edilen konular arasında yer alırken, sizler için Mount & Blade 2 Bannerlord hilelerini listeledik. Peki, Mount & Blade 2 Bannerlord hileleri neler? Bannerlord hileleri neler? Bannerlord para hilesi nasıl yapılır? İşte detaylar…

BANNERLORD HİLELERİ NELER?

Mount & Blade 2 Bannerlord’da hile yapabilmek için ilk önce oyunun belgelerinden hileleri aktif etmeniz gerekmektedir. Bunun için oyunun kapalı olması gerekmektedir. Ardından ise aşağıdaki adımları uygulayarak Bannerlord’da hileleri aktif edebilirsiniz.

MOUNT & BLADE 2: BANNERLORD HİLELERİ NASIL AKTİF EDİLİR?

  • Bilgisayarınızdan “Belgeler” klasörüne girin
  • Mount & Blade 2 Bannerlord” klasörünü açın
  • Açılan dosyadan “Configs” klasörünü açın
  • engine_configs.txt
  • cheat_mode = 0” yazan satırı “cheat_mode = 1” olarak değiştirin.

Mount & Blade 2 Bannerlord’da hileleri aktif ettikten sonra oyunu açarak hileleri uygulayabilirsiniz. Aşağıda kod yazmadan yalnızca mouse ve klavye ile yapabileceğiniz hileler bulunmaktadır:

MOUNT & BLADE 2: BANNERLORD IŞINLANMA VE CAN HİLELERİ

  • CTRL + sol tık: Oyuncuyu haritada istediğiniz yere ışınlar.
  • CTRL + H: Oyuncunun canını doldurur.
  • CTRL + Shift + H: Oyuncunun sürdüğü atın canını doldurur.
  • CTRL + F4: Düşman ordusundan bir askeri bayıltır.
  • CTRL + ALT + F4: Düşman ordusunun tamamını bayıltır.
  • CTRL + F3: Oyuncuyu bayıltır.
  • CTRL + F2: Oyuncunun ordusundan bir askeri bayıltır.
  • CTRL + Shift + F3: Oyuncunun sürdüğü atı bayıltır.

MOUNT & BLADE 2: BANNERLORD LEVEL ATLAMA HİLESİ

  • CTRL + A: Karakter ekranında, tüm nitelikleri 10 olarak ayarlayın
  • CTRL + (1-6) : Karakter ekranında, tek niteliğe 1 nokta ekleyin
  • CTRL + X : Klan ekranında 1000 Etki ekleyin
  • CTRL + H : Parti ekranında, o anda seçili olan birlik türüne 1 birlik ekleyin
  • CTRL + Shift + H : Parti ekranında, şu anda seçili olan birlik türüne 10 asker ekleyin
  • CTRL + X: Şu anda seçili olan birlik türüne DP verin
  • CTRL + L: Otomatik olarak seviye atlama

MOUNT & BLADE 2: BANNERLORD PARA HİLESİ NASIL YAPILIR?

Mount & Blade 2 Bannerlord’da para hilesi bulunmuyor, ancak oyunda kolayca para kasmanızı sağlayacak bir hile bulunmaktadır. Yukarıdaki adımları uyguladığınız takdirde envanterinize girdiğiniz zaman sol tarafta oyundaki bütün eşyalara sahip olabileceğiniz bir bölüm bulunmaktadır. Oradan istediğiniz pahalı eşyayı envanterinize ücretsiz bir şekilde aktarıp bunu oyunda tüccarlara satarak kolaylıkla para kasabilirsiniz.

BANNERLORD MOD YÜKLEME NASIL YAPILIR?

Bannerlord, kodları girmek için bir komut konsolu sağlamazken, modlar kullanılarak etkinleştirilebilen bir geliştirme konsolu vardır. Developer Console modunu indirip yüklemeniz gerekir(Yeni sekmede açılır)ve ardından Bannerlord’un başlatıcı penceresinde etkinleştirin. Ayrıca, yukarıda açıkladığımız gibi yapılandırma dosyanızda Mount & Blade 2: Bannerlord hilelerini etkinleştirmeniz gerekir.

Yüklendikten sonra, konsolu açmak ve konsol komutlarını kullanmaya başlamak için Ctrl ve ~ (tilde) tuşlarına basabilirsiniz. Kapatmak için Ctrl ve ~ tuşlarına tekrar basın.

Bannerlord’un konsol komutları büyük/küçük harfe duyarlıdır, bu nedenle onları göründükleri gibi girmeniz gerekir, aksi takdirde çalışmazlar. Tüm komutları test etmedik, ancak denediğimiz komutları listeledik ve işe yaradıklarını biliyoruz. Şimdiye kadar keşfedilen Mount & Blade: Bannerlord hilelerinin tam listesi sayfanın aşağısında.

# işaretini gördüğünüz yere bir sayı eklemeniz gerekir. Örneğin, aşağıda yazan yerde: campaign.add_gold_to_hero #

Kendinize 10.000 altın vermek istiyorsanız, şunları girersiniz: “campaign.add_gold_to_hero 10000

MOUNT & BLADE 2: BANNERLORD HİLE KODLARI

  • Oyuncuya altın verme: campaign.add_gold_to_hero #
  • Oyuncuya tecrübe puanı verme: campaign.add_skill_xp_to_hero
  • Oyuncuya nüfuz ekleme: campaign.add_influence #
  • Oyuncu klanına ün ekleme:campaign.add_renown_to_clan #
  • Oyuncuya odak puanı ekleme: campaign.add_focus_points_to_hero #
  • Oyuncunun ordusuna asker verme: campaign.give_troops [BirlikNumarası] #
  • Oyundaki tüm birlik numaralarını görme: campaign.give_troops help
  • Aktif görevleri görme: campaign.list_active_quests
  • Mevcut görevi tamamlama: campaign.complete_active_quest
  • Aktif görevi iptal etme:campaign.cancel_active_quest
  • Çocuk yapma: campaign.conceive_child (Evli değilseniz rastgele bir karakterle evlenirsiniz)

Örneğin, grubunuza 50 İmparatorluk okçusu eklemek için şunu yazın: “campaign.give_troops imperial_archer 50

TEST EDİLMEYEN HİLELER

  • Log.Campaign.hide_log
  • Log.Campaign.show_log
  • Log.Campaign.show_unfiltered_logs
  • Log.Campaign.start_capturing
  • Log.Campaign.stop_capturing
  • Mission_Highlights.AddHighlight
  • Mission_Highlights.Başlat
  • Mission_Highlights.OpenGroup
  • Mission_Highlights.OpenSummary
  • Mission_Highlights.RemoveHighlight
  • Mission_Highlights.KaydetVideo
  • agent.change_action_set
  • agent.delete_agent
  • agent.equip_clear
  • agent.fade_in
  • agent.fade_out
  • agent.goto
  • agent.main_agent_play_action_at_channel
  • agent.main_mount_play_action_at_channel
  • ai.debug_enable_cs
  • ai.driven_property
  • ai.formation_debug
  • ai.formation_speed_adjustment_enabled
  • ai.help_show_chars
  • ai.help_show_items
  • ai.help_spawn
  • ai.set_health
  • ai.set_health_help
  • ai.show_chars
  • ai.show_items
  • ai.spawn
  • atmosfer.akım
  • atmosfer.listesi
  • atmosfer.sıfırlama
  • atmosphere.set_by_index
  • atmosphere.set_by_name
  • campaign.activate_all_policies_for_player_kingdom
  • campaign.add_attribute_points_to_hero
  • campaign.add_building_level
  • campaign.add_caravan_to_hero
  • campaign.add_companion
  • campaign.add_focus_points_to_hero
  • campaign.add_gold_to_all_heroes
  • campaign.add_gold_to_hero
  • campaign.add_horse
  • campaign.add_influence
  • campaign.add_morale_to_party
  • campaign.add_prisoner
  • campaign.add_progress_to_current_building
  • campaign.add_random_hero_to_party
  • campaign.add_random_prisoner_hero
  • campaign.add_renown_to_clan
  • campaign.add_sample_children_to_main_character
  • campaign.add_skill_xp_to_hero
  • campaign.adopt_hero
  • kampanya.ai_saldırı_partisi
  • kampanya.ai_savunma_uzlaşma
  • kampanya.ai_goto_settlement
  • kampanya.ai_raid_village
  • kampanya.ai_kuşatma_uzlaşma
  • campaign.boost_cohesion_of_all_armies
  • campaign.boost_cohesion_of_army
  • campaign.burn_village
  • campaign.calculate_distance_from_main_party
  • campaign.call_faction_heroes_to_settlement
  • campaign.cancel_active_quest
  • campaign.change_clan_leader
  • campaign.change_current_building
  • campaign.change_faction_relation
  • campaign.change_hero_relation
  • campaign.change_main_hero_age
  • campaign.check_camp_locations
  • campaign.check_village_bandit
  • campaign.clear_settlement_defense
  • campaign.complete_active_quest
  • campaign.conceive_child
  • campaign.control_party_ai_by_cheats
  • campaign.create_faction_army
  • campaign.create_perk_main_hero
  • campaign.create_player_kingdom
  • campaign.declare_peace
  • campaign.declare_war
  • campaign.destroy_clan
  • campaign.destroy_kindgom
  • campaign.destroy_party
  • campaign.difficulty
  • campaign.election_chooser_cheat
  • campaign.election_supporter_cheat
  • campaign.enable_party_count
  • campaign.expel_clan_from_kindgom
  • campaign.fill_party
  • campaign.fill_party_alt_solution_test
  • campaign.fill_party_tableau_test
  • campaign.find_alley_owners_with_more_than_one_alley
  • campaign.find_hero
  • campaign.find_issue
  • campaign.find_mobile_party
  • campaign.find_settlement
  • campaign.free_player_through_barter
  • campaign.get_character_id_from_character_code
  • campaign.get_conversations_tags
  • campaign.get_criminal_ratings
  • campaign.get_game_progress
  • campaign.get_heroes_at_age
  • campaign.get_infested_hideout
  • campaign.get_invalid_family_members
  • campaign.get_lords_inside_settlement
  • campaign.get_main_party_position
  • campaign.get_settlement_common_area_states
  • campaign.get_stance_between_factions
  • campaign.give_all_crafting_materials_to_main_party
  • campaign.give_item_to_main_party
  • campaign.give_money_to_main_party
  • campaign.give_settlement_to_player
  • campaign.give_troops
  • campaign.give_troops_xp
  • campaign.give_workshop_to_player
  • campaign.give_xp_to_main_party
  • campaign.go_to_settlement
  • campaign.grow_player_babies_to_child
  • campaign.grow_player_children_to_teen
  • campaign.grow_player_teen_to_adult
  • campaign.heal_main_party
  • campaign.hide_hideouts
  • campaign.is_hero_suitable_for_marriage_with_player
  • campaign.join_kingdom
  • campaign.kill_capturer_party
  • campaign.kill_hero
  • campaign.lead_your_faction
  • campaign.leave_faction
  • campaign.leave_faction_by_rebellion
  • campaign.list_active_quests
  • campaign.list_all
  • campaign.list_children_heroes_suitable_for_marriage
  • campaign.list_heroes_suitable_for_marriage
  • campaign.list_heroes_without_party
  • campaign.list_home_settlement_of_player
  • campaign.list_player_traits
  • campaign.list_tournaments
  • campaign.list_trade_rumors
  • campaign.make_hero_fugitive
  • campaign.make_hero_wounded
  • campaign.make_main_hero_ill
  • campaign.make_peace_with_every_faction
  • campaign.marry_player_with_hero
  • campaign.move_camera_between_fights
  • campaign.move_camera_between_fights_automatically
  • campaign.move_time_forward
  • campaign.multiply_campaign_speed
  • campaign.normalize_hideouts
  • campaign.open_town_mission_spawn_at_workshop
  • campaign.print_all_issues
  • campaign.print_issue_statistics
  • campaign.print_issues
  • campaign.print_party_count_statistics
  • campaign.print_party_prisoners
  • campaign.print_player_progress
  • campaign.print_projects_in_settlement
  • campaign.print_settlement_goods
  • campaign.print_workshop_info
  • campaign.print_workshops_in_settlement
  • campaign.rebellion_enabled
  • campaign.refresh_icon
  • campaign.refresh_parties
  • campaign.remove_tracked_object
  • campaign.reset_player_skills_level_and_perks
  • campaign.reset_tracker
  • campaign.set_all_skills_main_hero
  • campaign.set_army_notifications
  • campaign.set_banner_editor_is_enabled
  • campaign.set_crafting_is_enabled
  • campaign.set_criminal_rating
  • campaign.set_desertion_enabled
  • campaign.set_face_gen_is_enabled
  • campaign.set_hero_age
  • campaign.set_intensity
  • campaign.set_kingdom_notifications
  • campaign.set_main_hero_age
  • campaign.set_main_hero_stats_to_mid_game
  • campaign.set_main_party_attackable
  • campaign.set_midgame_archetype
  • campaign.set_mood
  • campaign.set_parties_visible
  • campaign.set_player_reputation_trait
  • campaign.set_player_siege_as_sally_out
  • campaign.set_quest_debug_mode
  • campaign.set_skill_companion
  • campaign.set_skill_main_hero
  • campaign.set_skills_of_hero
  • campaign.set_town_test_scene
  • campaign.set_village_test_scene
  • campaign.show_character_feats
  • campaign.show_current_location_heroes
  • campaign.show_direction_of_player_around_settlement
  • campaign.show_direction_of_settlement_around_main_party
  • campaign.show_hideouts
  • campaign.show_party_morale_detail
  • campaign.show_party_size_limit_detail
  • campaign.show_possible_battle_scenes
  • campaign.show_prisoners
  • campaign.start_barter_with_hero
  • campaign.start_barter_with_lucon
  • campaign.start_conversation
  • campaign.start_election_to_change_policy
  • campaign.start_election_to_declare_war
  • campaign.start_election_to_make_peace
  • campaign.start_king_selection_decision
  • campaign.start_player_vs_world_truce
  • campaign.start_player_vs_world_war
  • campaign.start_rebellion_in_settlement
  • campaign.start_test_conversation_mission
  • campaign.start_tournament
  • campaign.start_world_war
  • campaign.take_hero_prisoner
  • campaign.teleport_hero_to_settlement
  • campaign.throw_prisoner_to_settlement
  • campaign.toggle_add_castles_to_villages_cheat
  • campaign.track_object
  • campaign.use_test_scenes
  • chatlog.can_focus_while_in_mission
  • chatlog.clear
  • kapatmak
  • cloth.reset_meshes
  • config.antialiasing_technique
  • config.brightness
  • config.brightness_calibrated
  • config.brightness_max
  • config.brightness_min
  • config.character_detail
  • config.cheat_mode
  • config.control_mouse_movement_accumulation_decay_speed
  • config.control_mouse_movement_max_accumulation
  • config.control_mouse_movement_y_scale
  • config.decal_quality
  • config.disable_sound
  • config.display_height
  • config.display_mode
  • config.display_referesh_rate
  • config.display_width
  • config.dynamic_resolution_fps_target
  • config.enable_cloth_simulation
  • config.enable_dynamic_resolution_scale
  • config.enable_flora_sway
  • config.environment_detail
  • config.first_time
  • config.foliage_quality
  • config.force_vsync
  • config.gamma
  • config.graphics_adapter
  • config.invert_mouse
  • config.lighting_quality
  • config.master_volume
  • config.max_framerate
  • config.max_simultaneous_sound_event_count
  • config.mouse_sensitivity_coefficient
  • config.music_volume
  • config.number_of_ragdolls
  • config.particle_detail
  • config.particle_quality
  • config.postfx_bloom
  • config.postfx_chromatic_aberration
  • config.postfx_dof
  • config.postfx_grain
  • config.postfx_hexagon_vignette
  • config.postfx_lens_flares
  • config.postfx_motion_blur
  • config.postfx_ssr
  • config.postfx_sssss
  • config.postfx_streaks
  • config.postfx_sunshafts
  • config.postfx_vignette
  • config.resolution_scale
  • config.safely_exited
  • config.save_window_positions
  • config.selected_monitor
  • config.shader_quality
  • config.shadowmap_filtering
  • config.shadowmap_resolution
  • config.shadowmap_type
  • config.sharpen_amount
  • config.show_framerate
  • config.sound_device
  • config.sound_output
  • config.sound_volume
  • config.terrain_quality
  • config.tesselation
  • config.texture_budget
  • config.texture_filtering
  • config.texture_quality
  • config.water_quality
  • config.weapon_trail_amount
  • console.clear
  • crafting.disable_contour
  • crafting.dismantle_all
  • crafting.give_random_weapons
  • crafting.list_mats
  • crafting.unlock_all_parts
  • debug.clear_permanent_debug_render_meshes
  • debug.mission_spawnpoint_count_and_mesh_checker_ui
  • debug.print_materials_with_name
  • debug.print_meshes_with_name
  • debug.print_meta_meshes_without_lods
  • debug.print_textures_with_name
  • debug.reset_ignored_asserts
  • eventmanager.print_registered_events_and_types
  • facegen.dress_player
  • facegen.referesh_character_as_kid
  • facegen.show_debug
  • facegen.undress_player
  • game.reload_animations
  • game.reload_managed_core_params
  • game.reload_native_params
  • game.siege_test
  • gfx.set_quality
  • global.illumination
  • granite.clear_cache
  • granite.generate_xml
  • granit.pause
  • Yardım
  • items.export_nav_mesh_face_marks
  • items.find_and_clear_unused_resources
  • items.find_meshes_without_lods
  • items.print_all_items_with_generated_lod
  • items.print_all_items_without_generated_lod
  • items.print_all_items_without_lod
  • items.print_faulty_materials
  • items.take_ss_from_top
  • localization.check_for_erros
  • memory.stats
  • görev. AddDebugTeleporter
  • görev. AddObjectDestroyer
  • mission.begin_camera_fade_in
  • mission.begin_camera_fade_out
  • mission.begin_camera_fade_out_and_in
  • mission.disable_fall_avoid
  • mission.draw_formation_arrangement_debug_lines
  • mission.draw_formation_order_debug_spheres
  • mission.draw_point_of_interest_directions
  • mission.draw_siege_origin_positions
  • mission.enable_debug_window
  • mission.enable_fall_damage_warnings
  • mission.equipment_debug
  • mission.fix_camera_toggle
  • mission.flee_enemies
  • mission.killAjan
  • mission.list_agent_ids
  • mission.retreat_side
  • mission.set_battering_ram_speed
  • mission.set_camera_position
  • mission.set_deployment_visualization_selector
  • mission.set_facial_anim_to_agent
  • mission.set_shift_camera_speed
  • mission.set_siege_tower_speed
  • mission.toggleDisableDying
  • mission_cpp.fast_forward_mission
  • mission_cpp.kill_agent
  • mission_cpp.kill_all_agents_excluding_this
  • mp_client.list_agent_infos (İngilizce)
  • mp_host.yardım
  • mp_host.kick_player
  • profiler.generate_performance_report
  • profiler.start_task_profilinf
  • replay.invisible_agents
  • replay.read_current_replay
  • replay.seek_frame
  • replay.tick_replay
  • replay.write_current_replay
  • resource.add_default_levels_to_prefab_file
  • resource.add_new_water_prefab
  • resource.clear_gpu_morph_textures
  • resource.export_meta_mesh_as_obj
  • resource.save_prefab_files
  • resource.set_visibility_distance_to_meshes_without_lods
  • resource.shader.clear_shader_cache
  • resource.shader.compile_shader_combinations
  • resource.shader.compile_terrain_shaders
  • resource.shader.compile_terrain_shaders_of_scene
  • resource.shader.create_compressed_shader_cache
  • resource.shader.generate_shaders
  • resource.shader.recompile_single_shader
  • resource.shader.save_shader_combinations
  • resource.shader.save_shader_identifiers
  • rgl_module_ini_options.always_check_modifications
  • rgl_module_ini_options.check_colormap_flags
  • rgl_module_ini_options.detailed_sound_log
  • rgl_module_ini_options.disable_async_physics
  • rgl_module_ini_options.disable_async_predraw
  • rgl_module_ini_options.disable_async_render_jobs
  • rgl_module_ini_options.disable_camera_precision_offset (Kamera_Kamerası_Hassas_Ofset)
  • rgl_module_ini_options.disable_data_parallelization
  • rgl_module_ini_options.disable_dynamic_instancing
  • rgl_module_ini_options.disable_gui_messages (İngilizce)
  • rgl_module_ini_options.disable_oros
  • rgl_module_ini_options.disable_shadow_occlusion_pass
  • rgl_module_ini_options.disable_tableau_cache
  • rgl_module_ini_options.do_sound_one_shot_events
  • rgl_module_ini_options.enable_deterministic_mode (Deterministik_mod)
  • rgl_module_ini_options.enable_occluder_depth_prepass (İngilizce).enable_occluder_depth_prepass
  • rgl_module_ini_options.high_quality_screenshot_height (İngilizce).high_quality_screenshot_height (İngilizce).high_quality_screenshot_height (İngilizce)
  • rgl_module_ini_options.high_quality_screenshot_width (İngilizce)high_quality_screenshot_width
  • rgl_module_ini_options.limited_framerate
  • rgl_module_ini_options.log_failed_weapon_collision_sound_events
  • rgl_module_ini_options.log_düzeyi
  • rgl_module_ini_options.prt_edit_data_folder (İngilizce)
  • rgl_module_ini_options.kayıt_misyonları
  • rgl_module_ini_options.screenshot_format
  • rgl_module_ini_options.screenshot_mod
  • rgl_module_ini_options.show_scene_terrain_layer_hataları
  • rgl_module_ini_options.supports_postfx_chromatic_aberration
  • rgl_module_ini_options.supports_postfx_hexagon_vignette
  • rgl_module_ini_options.supports_postfx_lens_flares
  • rgl_module_ini_options.supports_postfx_streaks
  • rgl_module_ini_options.supports_postfx_vignette
  • rgl_module_ini_options.use_depth_flipping (İngilizce)
  • rgl_module_ini_options.use_physics_engine (İngilizce).use_physics_engine (İngilizce)
  • rgl_module_ini_options.use_texture_tags
  • show_memory
  • siege_test.set_düzeyi
  • siege_test.set_scene
  • siege_test.set_wallhp
  • sound.enable_wav_output
  • sound.reload_sounds
  • spitems.reload.xml
  • storymode.activate_conspiracy_quest
  • storymode.advance_to_kingdom_quests
  • storymode.complete_banner_investigation
  • storymode.destroy_all_anti_imperial_kingdoms_except_player_kingdom
  • storymode.reinforfce_kingdom
  • storymode.skip_character_creation
  • storymode.skip_first_phase
  • storymode.skip_intro
  • storymode.skip_tutorial_quests
  • storymode.weaken_kingdom
  • test_mission.change_faction_armor_color (İngilizce)
  • ui.test_random_admin_message
  • ui.toggle_ui

En az 10 karakter gerekli


HIZLI YORUM YAP
300x250r
300x250r

Veri politikasındaki amaçlarla sınırlı ve mevzuata uygun şekilde çerez konumlandırmaktayız. Detaylar için veri politikamızı inceleyebilirsiniz.